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Implement AI player spawning near human player

Objective

Create AI opponent system that spawns near human players to provide immediate challenge for MVP single-player experience.

Requirements

  • Proximity Detection: Spawn AI when human player is detected
  • Base Placement: Place AI base "a close walk" from human player
  • AI Initialization: Set up AI player with same starting resources
  • Same Rules: AI follows identical game rules as human players

Technical Details

  • Detect when human player connects and is placed
  • Calculate optimal AI base placement near player
  • Initialize AI player state and resources
  • Set up AI decision-making loop
  • Ensure AI uses same building/unit systems
  • Handle AI persistence until defeated

Acceptance Criteria

  • AI spawns automatically when human joins
  • AI base is placed near but not too close to human
  • AI starts with same resources as human player
  • AI persists until defeated or human disconnects
  • AI follows same game rules and mechanics

Milestone Relation

Essential for MVP single-player experience. Provides immediate challenge and validates game mechanics work for multiple players.