Create basic WebSocket server with protobuf message handling
Objective
Implement WebSocket server with protobuf message handling for real-time client-server communication in the multiplayer game.
Requirements
-
Real-time Communication: WebSocket connections for low-latency updates
✅ -
Protobuf Integration: Handle protobuf-encoded messages
✅ -
Connection Management: Robust connection handling with reconnection support
✅ -
Performance: Support target of 256 concurrent connections
✅
Technical Details
- Set up WebSocket server with connection pooling
✅ - Integrate protobuf message encoding/decoding
✅ - Implement connection state management
✅ - Add heartbeat/ping-pong for connection health
✅ - Handle client reconnection gracefully
✅ - Add connection metrics and monitoring
✅
Acceptance Criteria
-
WebSocket server accepts client connections -
Protobuf messages are handled correctly -
Connection drops are handled gracefully -
Server can handle multiple concurrent connections -
Performance meets latency requirements (<100ms)
✅
Implementation Status - COMPLETED Recent Updates (2025-07-02):
-
✅ WebSocket Server: Complete server implementation with connection pooling -
✅ Protobuf Handling: Full protobuf message serialization/deserialization -
✅ Authentication Integration: JWT token validation via protobuf messages -
✅ Connection Management: Exponential backoff reconnection with retry logic -
✅ Message Registry: Proper protobuf type registration and validation -
✅ Error Handling: Comprehensive error handling with detailed logging -
✅ Connection Health: Heartbeat system with connection health monitoring
Technical Implementation:
-
ProtobufWebSocketHandler.ts
: Complete protobuf message handling -
MessageCodec.ts
: Client-side protobuf serialization with compression -
ConnectionManager.ts
: Client connection management with exponential backoff -
SocketManager.ts
: WebSocket wrapper with authentication and reconnection - Server-side connection state tracking and session management
Milestone Relation
Edited by Adam Kunz