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Set up Keycloak authentication integration

Objective

Integrate Keycloak for user authentication and session management, providing secure login functionality for the multiplayer game.

Requirements

  • User Authentication: Secure login/logout via Keycloak
  • Session Management: JWT token handling and validation
  • Security: Proper token refresh and expiration handling
  • Integration: Seamless integration with game client and server

Technical Details

  • Configure Keycloak realm and client for the game
  • Implement OAuth2/OpenID Connect flow
  • Add JWT token validation on server
  • Create login/logout UI on client
  • Handle token refresh automatically
  • Implement secure session storage

Acceptance Criteria

  • Players can log in using Keycloak
  • JWT tokens are properly validated on server
  • Token refresh works automatically
  • Login/logout flow is smooth and secure
  • Session state is maintained across page refreshes

Implementation Status - COMPLETED

Recent Updates (2025-07-02):

  • Authentication Flow: Complete Keycloak integration with auto-login detection
  • WebSocket Auth: Protobuf authentication messages working with server validation
  • Token Persistence: localStorage-based token saving with 7-day expiration
  • Session Management: Automatic token refresh and validation
  • UI Integration: Login/logout screens with Google and Keycloak providers
  • Error Handling: Comprehensive error handling and retry mechanisms
  • Connection Management: Seamless authentication after login redirects

Technical Implementation:

  • AuthManager.ts: Complete Keycloak wrapper with auto-login and token management
  • SocketManager.ts: WebSocket authentication using JWT tokens
  • ConnectionManager.ts: Connection state management with auth integration
  • GameInitializer.ts: Authentication flow orchestration
  • Server-side JWT validation with proper protobuf message handling

Milestone Relation

COMPLETED - Required for MVP player identification and multiplayer session management. Foundation for all player-specific game features.

Edited by Adam Kunz