Set up protobuf schema definitions and code generation
Objective
Establish Protocol Buffers (protobuf) as the communication protocol between client and server with automated code generation and build integration.
Requirements
- Message Definitions: Structured schema for all client-server communication
- Code Generation: Automatic generation of typed message classes for both client and server
- Schema Evolution: Backward-compatible message versioning for updates
- Build Integration: Automated protobuf compilation in build process
Technical Details
- Define initial protobuf schemas for basic game messages
- Set up protobuf compiler (protoc) in build pipeline
- Generate TypeScript/JavaScript bindings for client
- Generate appropriate server language bindings
- Implement message versioning strategy
- Create base message types for common patterns
Acceptance Criteria
-
Protobuf schemas are defined for initial message types -
Code generation works automatically in build process -
Generated code is type-safe and well-documented -
Schema evolution strategy is documented and implemented -
Build process handles protobuf compilation reliably
Milestone Relation
Foundation for all network communication between client and server. Required before any real-time game features can be implemented.