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Set up protobuf schema definitions and code generation

Objective

Establish Protocol Buffers (protobuf) as the communication protocol between client and server with automated code generation and build integration.

Requirements

  • Message Definitions: Structured schema for all client-server communication
  • Code Generation: Automatic generation of typed message classes for both client and server
  • Schema Evolution: Backward-compatible message versioning for updates
  • Build Integration: Automated protobuf compilation in build process

Technical Details

  • Define initial protobuf schemas for basic game messages
  • Set up protobuf compiler (protoc) in build pipeline
  • Generate TypeScript/JavaScript bindings for client
  • Generate appropriate server language bindings
  • Implement message versioning strategy
  • Create base message types for common patterns

Acceptance Criteria

  • Protobuf schemas are defined for initial message types
  • Code generation works automatically in build process
  • Generated code is type-safe and well-documented
  • Schema evolution strategy is documented and implemented
  • Build process handles protobuf compilation reliably

Milestone Relation

Foundation for all network communication between client and server. Required before any real-time game features can be implemented.