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Create input/controls system with key bindings

Objective

Implement a flexible input system that supports configurable key bindings, multiple input devices, and contextual control schemes.

Requirements

  • Input Mapping: Configurable key bindings for all game actions
  • Multi-Input: Support for keyboard, mouse, gamepad inputs
  • Context Awareness: Different control schemes for different game modes
  • Accessibility: Customizable controls for different needs and preferences

Technical Details

  • Create input action mapping system with customizable bindings
  • Support multiple input devices simultaneously
  • Implement input context switching (menu vs game vs building mode)
  • Include accessibility features (key repeat, modifier key alternatives)
  • Save/load custom key bindings from configuration
  • Provide input state management and event handling

Acceptance Criteria

  • Key bindings are fully customizable by players
  • Multiple input devices work simultaneously
  • Input contexts switch appropriately
  • Custom bindings persist between sessions
  • Input system is responsive and low-latency

Milestone Relation

Essential for player interaction with the game. Required for basic MVP functionality including camera movement, unit selection, and building placement.