Create input/controls system with key bindings
Objective
Implement a flexible input system that supports configurable key bindings, multiple input devices, and contextual control schemes.
Requirements
- Input Mapping: Configurable key bindings for all game actions
- Multi-Input: Support for keyboard, mouse, gamepad inputs
- Context Awareness: Different control schemes for different game modes
- Accessibility: Customizable controls for different needs and preferences
Technical Details
- Create input action mapping system with customizable bindings
- Support multiple input devices simultaneously
- Implement input context switching (menu vs game vs building mode)
- Include accessibility features (key repeat, modifier key alternatives)
- Save/load custom key bindings from configuration
- Provide input state management and event handling
Acceptance Criteria
-
Key bindings are fully customizable by players -
Multiple input devices work simultaneously -
Input contexts switch appropriately -
Custom bindings persist between sessions -
Input system is responsive and low-latency
Milestone Relation
Essential for player interaction with the game. Required for basic MVP functionality including camera movement, unit selection, and building placement.