Implement smooth movement interpolation
Objective
Create smooth visual movement for units between network updates, providing fluid animation despite discrete position updates from the server.
Requirements
- Smooth Animation: Units move smoothly between position updates
- Network Compensation: Handle variable network latency and jitter
- Visual Quality: Movement appears natural and responsive
- Performance: Interpolation doesn't impact rendering performance
Technical Details
- Implement position interpolation algorithms
- Add client-side prediction for responsive movement
- Handle network latency compensation
- Create smooth animation curves for movement
- Add client-side extrapolation for network delays
- Optimize interpolation calculations for performance
Acceptance Criteria
-
Unit movement appears smooth and natural -
Interpolation handles network latency gracefully -
Movement animation maintains consistent visual quality -
Performance impact is minimal -
System works well with varying network conditions
Milestone Relation
Essential for MVP visual quality. Provides professional-feeling movement that makes the game enjoyable to watch and play.