Add real-time position updates via protobuf messages
Objective
Implement real-time synchronization of entity positions between server and client using protobuf messages for smooth gameplay.
Requirements
- Position Sync: Keep client and server entity positions synchronized
- Protobuf Integration: Use protobuf messages for position updates
- Real-time Updates: Low-latency position synchronization
- Efficient Bandwidth: Optimize message size and frequency
Technical Details
- Create protobuf messages for position update events
- Implement position update broadcasting from server
- Add client-side position update handling
- Optimize update frequency and delta compression
- Handle network latency and prediction
- Add position validation and anti-cheat measures
Acceptance Criteria
-
Entity positions are synchronized in real-time -
Protobuf messages handle position updates efficiently -
Network bandwidth usage is optimized -
Position updates handle network latency gracefully -
Client-server position consistency is maintained
Milestone Relation
Critical for MVP multiplayer experience. Enables real-time gameplay by keeping all clients synchronized with server state.