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Add real-time position updates via protobuf messages

Objective

Implement real-time synchronization of entity positions between server and client using protobuf messages for smooth gameplay.

Requirements

  • Position Sync: Keep client and server entity positions synchronized
  • Protobuf Integration: Use protobuf messages for position updates
  • Real-time Updates: Low-latency position synchronization
  • Efficient Bandwidth: Optimize message size and frequency

Technical Details

  • Create protobuf messages for position update events
  • Implement position update broadcasting from server
  • Add client-side position update handling
  • Optimize update frequency and delta compression
  • Handle network latency and prediction
  • Add position validation and anti-cheat measures

Acceptance Criteria

  • Entity positions are synchronized in real-time
  • Protobuf messages handle position updates efficiently
  • Network bandwidth usage is optimized
  • Position updates handle network latency gracefully
  • Client-server position consistency is maintained

Milestone Relation

Critical for MVP multiplayer experience. Enables real-time gameplay by keeping all clients synchronized with server state.