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Render map, bases, and units

Objective

Implement client-side rendering of all game entities including map terrain, player/AI bases, and units with proper visual representation.

Requirements

  • Map Rendering: Display terrain tiles with appropriate textures
  • Base Visualization: Show player and AI bases with clear differentiation
  • Unit Display: Render units with ownership indicators
  • Performance: Maintain 60fps with multiple entities on screen

Technical Details

  • Create sprite/texture management system
  • Implement efficient batch rendering for entities
  • Add layer management for proper z-ordering
  • Create visual assets or placeholders for entities
  • Optimize rendering pipeline for performance
  • Add frustum culling for off-screen entities

Acceptance Criteria

  • Map terrain is displayed correctly
  • Player and AI bases are visually distinct
  • Units are rendered with clear ownership indication
  • Rendering maintains 60fps performance
  • Visual quality is consistent across different zoom levels

Milestone Relation

Essential for MVP visual experience. Enables players to see and understand the game state, making gameplay possible.