Render map, bases, and units
Objective
Implement client-side rendering of all game entities including map terrain, player/AI bases, and units with proper visual representation.
Requirements
- Map Rendering: Display terrain tiles with appropriate textures
- Base Visualization: Show player and AI bases with clear differentiation
- Unit Display: Render units with ownership indicators
- Performance: Maintain 60fps with multiple entities on screen
Technical Details
- Create sprite/texture management system
- Implement efficient batch rendering for entities
- Add layer management for proper z-ordering
- Create visual assets or placeholders for entities
- Optimize rendering pipeline for performance
- Add frustum culling for off-screen entities
Acceptance Criteria
-
Map terrain is displayed correctly -
Player and AI bases are visually distinct -
Units are rendered with clear ownership indication -
Rendering maintains 60fps performance -
Visual quality is consistent across different zoom levels
Milestone Relation
Essential for MVP visual experience. Enables players to see and understand the game state, making gameplay possible.