Add pathfinding for unit movement to enemy base
Objective
Implement pathfinding system that enables units to navigate from their spawn point to enemy bases while avoiding obstacles.
Requirements
- Intelligent Navigation: Units find optimal paths around obstacles
- Dynamic Pathfinding: Handle moving obstacles and changing terrain
- Performance: Efficient pathfinding for multiple units simultaneously
- Target-oriented: Units consistently move toward enemy base
Technical Details
- Implement A* or similar pathfinding algorithm
- Create navigation mesh or grid-based pathfinding
- Add obstacle avoidance and collision handling
- Optimize pathfinding performance for real-time use
- Handle group movement and unit formations
- Add pathfinding caching and optimization
Acceptance Criteria
-
Units find valid paths to enemy bases -
Pathfinding avoids obstacles and terrain barriers -
Multiple units can pathfind simultaneously without performance issues -
Units handle dynamic obstacles and changing paths -
Pathfinding is visually smooth and natural
Milestone Relation
Critical for MVP unit movement. Enables basic combat by allowing units to reach their targets and engage in battles.