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Add pathfinding for unit movement to enemy base

Objective

Implement pathfinding system that enables units to navigate from their spawn point to enemy bases while avoiding obstacles.

Requirements

  • Intelligent Navigation: Units find optimal paths around obstacles
  • Dynamic Pathfinding: Handle moving obstacles and changing terrain
  • Performance: Efficient pathfinding for multiple units simultaneously
  • Target-oriented: Units consistently move toward enemy base

Technical Details

  • Implement A* or similar pathfinding algorithm
  • Create navigation mesh or grid-based pathfinding
  • Add obstacle avoidance and collision handling
  • Optimize pathfinding performance for real-time use
  • Handle group movement and unit formations
  • Add pathfinding caching and optimization

Acceptance Criteria

  • Units find valid paths to enemy bases
  • Pathfinding avoids obstacles and terrain barriers
  • Multiple units can pathfind simultaneously without performance issues
  • Units handle dynamic obstacles and changing paths
  • Pathfinding is visually smooth and natural

Milestone Relation

Critical for MVP unit movement. Enables basic combat by allowing units to reach their targets and engage in battles.