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Basic AI unit management

Objective

Create AI unit management system that controls AI-owned units, directing them toward enemy bases and managing combat behavior.

Requirements

  • Unit Control: AI manages all units it produces
  • Target Selection: AI units automatically move toward enemy base
  • Combat Behavior: AI units engage hostile targets en route
  • Unit Lifecycle: Handle AI unit creation, movement, and destruction

Technical Details

  • Implement AI unit ownership and control systems
  • Create pathfinding directives for AI units
  • Add target acquisition and engagement logic
  • Handle AI unit state management and synchronization
  • Implement basic unit formation and grouping
  • Add AI unit cleanup and memory management

Acceptance Criteria

  • AI controls all units it produces
  • AI units move toward enemy base automatically
  • AI units attack hostile units they encounter
  • Unit behavior is coordinated and strategic
  • AI unit management scales with unit count

Milestone Relation

Essential for MVP AI combat functionality. Enables actual combat between player and AI forces, completing the basic gameplay loop.