Basic AI unit management
Objective
Create AI unit management system that controls AI-owned units, directing them toward enemy bases and managing combat behavior.
Requirements
- Unit Control: AI manages all units it produces
- Target Selection: AI units automatically move toward enemy base
- Combat Behavior: AI units engage hostile targets en route
- Unit Lifecycle: Handle AI unit creation, movement, and destruction
Technical Details
- Implement AI unit ownership and control systems
- Create pathfinding directives for AI units
- Add target acquisition and engagement logic
- Handle AI unit state management and synchronization
- Implement basic unit formation and grouping
- Add AI unit cleanup and memory management
Acceptance Criteria
-
AI controls all units it produces -
AI units move toward enemy base automatically -
AI units attack hostile units they encounter -
Unit behavior is coordinated and strategic -
AI unit management scales with unit count
Milestone Relation
Essential for MVP AI combat functionality. Enables actual combat between player and AI forces, completing the basic gameplay loop.