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Implement logging system (client & server with log levels)

Objective

Create a comprehensive logging system for both client and server with configurable log levels, structured logging, and aggregation capabilities.

Requirements

  • Client Logging: Performance metrics, user actions, error reporting, debug traces
  • Server Logging: Player actions, game events, performance monitoring, security events
  • Log Levels: Debug, Info, Warning, Error, Critical with filtering
  • Log Aggregation: Centralized logging for analysis and monitoring

Technical Details

  • Implement structured logging with JSON format for easy parsing
  • Support multiple log outputs (console, file, network)
  • Include contextual information (timestamps, session IDs, player IDs)
  • Client logs should be configurable to avoid performance impact
  • Server logs should include request correlation IDs
  • Support log rotation and cleanup policies

Acceptance Criteria

  • Logging system works on both client and server
  • Log levels can be configured at runtime
  • Logs include structured data and context
  • Log output can be directed to multiple destinations
  • Performance impact is minimal in production

Milestone Relation

Critical infrastructure for debugging, monitoring, and operational support throughout development and production. Essential for diagnosing issues in all subsequent features.