Implement logging system (client & server with log levels)
Objective
Create a comprehensive logging system for both client and server with configurable log levels, structured logging, and aggregation capabilities.
Requirements
- Client Logging: Performance metrics, user actions, error reporting, debug traces
- Server Logging: Player actions, game events, performance monitoring, security events
- Log Levels: Debug, Info, Warning, Error, Critical with filtering
- Log Aggregation: Centralized logging for analysis and monitoring
Technical Details
- Implement structured logging with JSON format for easy parsing
- Support multiple log outputs (console, file, network)
- Include contextual information (timestamps, session IDs, player IDs)
- Client logs should be configurable to avoid performance impact
- Server logs should include request correlation IDs
- Support log rotation and cleanup policies
Acceptance Criteria
-
Logging system works on both client and server -
Log levels can be configured at runtime -
Logs include structured data and context -
Log output can be directed to multiple destinations -
Performance impact is minimal in production
Milestone Relation
Critical infrastructure for debugging, monitoring, and operational support throughout development and production. Essential for diagnosing issues in all subsequent features.