Create basic AI decision making (spawn units)
Objective
Implement core AI decision-making system that can automatically spawn units and make basic strategic decisions for MVP combat.
Requirements
- Auto Unit Spawning: AI automatically produces units from base
- Basic Strategy: Simple decision rules for unit production
- Resource Awareness: AI considers available resources when making decisions
- Same Rules: AI follows identical game mechanics as human players
Technical Details
- Create AI decision-making loop with configurable intervals
- Implement basic strategy patterns (aggressive, defensive, balanced)
- Add resource management for AI decision making
- Create unit production queues for AI
- Handle AI state persistence and recovery
- Add configurable difficulty parameters
Acceptance Criteria
-
AI spawns units automatically without player input -
AI decisions are based on game state and resources -
AI follows same resource costs and rules as players -
AI behavior is consistent but not entirely predictable -
AI performance is configurable for different difficulty levels
Milestone Relation
Core AI functionality for MVP single-player experience. Enables automated opponent behavior and validates game mechanics work for non-human players.