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Create basic AI decision making (spawn units)

Objective

Implement core AI decision-making system that can automatically spawn units and make basic strategic decisions for MVP combat.

Requirements

  • Auto Unit Spawning: AI automatically produces units from base
  • Basic Strategy: Simple decision rules for unit production
  • Resource Awareness: AI considers available resources when making decisions
  • Same Rules: AI follows identical game mechanics as human players

Technical Details

  • Create AI decision-making loop with configurable intervals
  • Implement basic strategy patterns (aggressive, defensive, balanced)
  • Add resource management for AI decision making
  • Create unit production queues for AI
  • Handle AI state persistence and recovery
  • Add configurable difficulty parameters

Acceptance Criteria

  • AI spawns units automatically without player input
  • AI decisions are based on game state and resources
  • AI follows same resource costs and rules as players
  • AI behavior is consistent but not entirely predictable
  • AI performance is configurable for different difficulty levels

Milestone Relation

Core AI functionality for MVP single-player experience. Enables automated opponent behavior and validates game mechanics work for non-human players.