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Generate fixed small map (200x200 tiles)

Objective

Create a fixed-size map generation system for MVP testing, providing a consistent 200x200 tile playfield for initial gameplay.

Requirements

  • Fixed Size: Generate consistent 200x200 tile maps
  • Basic Terrain: Simple terrain with walkable and obstacle tiles
  • Spawn Areas: Designated areas for player and AI base placement
  • Resource Nodes: Basic resource placement for future resource system

Technical Details

  • Implement map data structure with tile-based representation
  • Create simple terrain generation algorithm
  • Add collision detection for walkable vs obstacle tiles
  • Generate spawn zones for base placement
  • Include basic resource node placement
  • Optimize map data for network transmission

Acceptance Criteria

  • Map generates consistently as 200x200 tiles
  • Terrain includes walkable paths and obstacles
  • Spawn areas are clearly defined and accessible
  • Map data structure supports pathfinding
  • Map can be serialized for client transmission

Milestone Relation

Foundation for all MVP gameplay. Required for unit movement, base placement, and basic combat scenarios.