Generate fixed small map (200x200 tiles)
Objective
Create a fixed-size map generation system for MVP testing, providing a consistent 200x200 tile playfield for initial gameplay.
Requirements
- Fixed Size: Generate consistent 200x200 tile maps
- Basic Terrain: Simple terrain with walkable and obstacle tiles
- Spawn Areas: Designated areas for player and AI base placement
- Resource Nodes: Basic resource placement for future resource system
Technical Details
- Implement map data structure with tile-based representation
- Create simple terrain generation algorithm
- Add collision detection for walkable vs obstacle tiles
- Generate spawn zones for base placement
- Include basic resource node placement
- Optimize map data for network transmission
Acceptance Criteria
-
Map generates consistently as 200x200 tiles -
Terrain includes walkable paths and obstacles -
Spawn areas are clearly defined and accessible -
Map data structure supports pathfinding -
Map can be serialized for client transmission
Milestone Relation
Foundation for all MVP gameplay. Required for unit movement, base placement, and basic combat scenarios.