Set up basic 2D rendering with camera system
Objective
Create the client-side rendering engine with camera controls for displaying the game world and entities.
Requirements
-
2D Rendering: Efficient 2D graphics rendering for game entities
✅ -
Camera System: Moveable camera with zoom and pan controls
⚠️ (Partial) -
Performance: Target 60fps rendering with smooth animations
✅ -
Responsive: Adapts to different screen sizes and resolutions
✅
Technical Details
- Set up 2D rendering context (Canvas/WebGL)
✅ - Implement camera transformation matrices
⚠️ (Basic implementation) - Create viewport management for different screen sizes
✅ - Add input handling for camera movement (WASD, mouse)
❌ (Not implemented) - Implement zoom controls with limits
❌ (Not implemented) - Optimize rendering pipeline for performance
✅
Acceptance Criteria
-
2D rendering system displays game entities -
Camera can be moved with keyboard/mouse -
Zoom in/out works smoothly -
Rendering maintains 60fps with entities on screen -
System adapts to different screen resolutions
⚠️
Implementation Status - PARTIALLY COMPLETED Recent Updates (2025-07-02):
-
✅ Pixi.js Integration: Complete 2D rendering setup with WebGL/Canvas fallback -
✅ Game Initialization: Pixi.js application initialized when "Start Game" is clicked -
✅ Demo Scene: Basic scene with background, text, and animated elements -
✅ Responsive Design: Automatic window resize handling -
✅ 60fps Rendering: Pixi.js ticker running at target framerate -
⚠️ Camera System: Basic camera available but no movement controls yet -
❌ Input Handling: Camera movement controls not implemented yet
Technical Implementation:
-
index.ts
: Pixi.js application setup with demo scene -
GameInitializer.ts
: Game startup flow with renderer initialization -
ConnectionScreen.ts
: Full-screen overlay system for connection states - Demo scene with animated elements showing rendering capabilities
Next Steps:
-
Implement camera movement controls (WASD/mouse) -
Add zoom in/out functionality with limits -
Create proper camera transformation system -
Add input handling for camera manipulation
Milestone Relation
Edited by Adam Kunz