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Set up basic 2D rendering with camera system

Objective

Create the client-side rendering engine with camera controls for displaying the game world and entities.

Requirements

  • 2D Rendering: Efficient 2D graphics rendering for game entities
  • Camera System: Moveable camera with zoom and pan controls ⚠️ (Partial)
  • Performance: Target 60fps rendering with smooth animations
  • Responsive: Adapts to different screen sizes and resolutions

Technical Details

  • Set up 2D rendering context (Canvas/WebGL)
  • Implement camera transformation matrices ⚠️ (Basic implementation)
  • Create viewport management for different screen sizes
  • Add input handling for camera movement (WASD, mouse) (Not implemented)
  • Implement zoom controls with limits (Not implemented)
  • Optimize rendering pipeline for performance

Acceptance Criteria

  • 2D rendering system displays game entities
  • Camera can be moved with keyboard/mouse
  • Zoom in/out works smoothly
  • Rendering maintains 60fps with entities on screen
  • System adapts to different screen resolutions

Implementation Status - PARTIALLY COMPLETED ⚠️

Recent Updates (2025-07-02):

  • Pixi.js Integration: Complete 2D rendering setup with WebGL/Canvas fallback
  • Game Initialization: Pixi.js application initialized when "Start Game" is clicked
  • Demo Scene: Basic scene with background, text, and animated elements
  • Responsive Design: Automatic window resize handling
  • 60fps Rendering: Pixi.js ticker running at target framerate
  • ⚠️ Camera System: Basic camera available but no movement controls yet
  • Input Handling: Camera movement controls not implemented yet

Technical Implementation:

  • index.ts: Pixi.js application setup with demo scene
  • GameInitializer.ts: Game startup flow with renderer initialization
  • ConnectionScreen.ts: Full-screen overlay system for connection states
  • Demo scene with animated elements showing rendering capabilities

Next Steps:

  • Implement camera movement controls (WASD/mouse)
  • Add zoom in/out functionality with limits
  • Create proper camera transformation system
  • Add input handling for camera manipulation

Milestone Relation

🟡 PARTIALLY COMPLETE - Core client infrastructure for MVP. Basic rendering established, camera controls still needed for full game world interaction.

Edited by Adam Kunz