Set up configuration management system (client & server)
Objective
Create a flexible configuration management system for both client and server that supports different environments and runtime configuration changes.
Requirements
- Client Configuration: Graphics settings, key bindings, audio levels, network settings
- Server Configuration: Game balance parameters, map generation settings, performance tuning
- Environment Configs: Development, staging, production environment settings
- Runtime Configuration: Hot-reloadable game balance parameters without server restart
Technical Details
- Use JSON/YAML configuration files with schema validation
- Implement configuration loading with environment variable overrides
- Create configuration classes with type safety
- Support configuration file watching for hot-reload capabilities
- Include sensible defaults for all configuration values
Acceptance Criteria
-
Configuration system loads settings from files -
Environment variables can override config values -
Client and server have separate config files -
Configuration is type-safe and validated -
Hot-reload works for non-critical server settings
Milestone Relation
This is foundational infrastructure needed before any other systems can be built. All subsequent issues will depend on this configuration system for settings management.