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Set up configuration management system (client & server)

Objective

Create a flexible configuration management system for both client and server that supports different environments and runtime configuration changes.

Requirements

  • Client Configuration: Graphics settings, key bindings, audio levels, network settings
  • Server Configuration: Game balance parameters, map generation settings, performance tuning
  • Environment Configs: Development, staging, production environment settings
  • Runtime Configuration: Hot-reloadable game balance parameters without server restart

Technical Details

  • Use JSON/YAML configuration files with schema validation
  • Implement configuration loading with environment variable overrides
  • Create configuration classes with type safety
  • Support configuration file watching for hot-reload capabilities
  • Include sensible defaults for all configuration values

Acceptance Criteria

  • Configuration system loads settings from files
  • Environment variables can override config values
  • Client and server have separate config files
  • Configuration is type-safe and validated
  • Hot-reload works for non-critical server settings

Milestone Relation

This is foundational infrastructure needed before any other systems can be built. All subsequent issues will depend on this configuration system for settings management.